Tag Archive for gaming legend Jay Peters

Exploding Criminals

Last night, we played Bearded Dork‘s new Supers game.

IT. WAS. SPECTACULAR.

Seriously, I’d put it on the same scale as a Gaming Legend Jay Peters BASH game. It was fun, fast paced, internally consistant and all around one of the best gaming experiences I’ve had in a while.

There was some lead in, where Adrenaline Joe learned that he could, in fact, accidentally kill a man by punching them. There was a villain who beat the crap out of me. There was a gas main on fire, and some power stunting. The best part, of course, was when I managed to beat up the villain to the point of unconsciousness. Twice. And he still got up. He’d warned me earlier not to try and stop him, because he’d just blow the building up with everyone inside. I didn’t believe him. Until he did. His superpower? Blowing himself up. Also, killing me (170 hits! 70% more than dead!).


The body count was HUGE. Joe only survived by having Never Surrender. (I’d burned through all of my other advantages, hero points and hero dice beforehand.) Bear in mind that Adrenaline Joe is a comic book nut, and to his way of thinking, heros should save people. Now, because of his direct action, dozens of people are dead. This is not good. Joe does not especially care for anti heros. He literally spent most of the night asking himself what Captain America would do. In fact, he went deeper into the building as it was collapsing to save an unconscious thug who had earlier been involved in shooting at me.

We’ll see if he can live up to that standard…

Death From Above

As Bearded Dork pointed out, our most recent Rise of the Runelords game went well. Tactically, we decided to jump off a 570 foot tall cliff and land on a tower, which makes perfect sense if you’re living in a fantasy game. We had spells to get to the top without having to climb, and Feather Fall to keep us from dying in the fall. Ridiculous, but a lot of fun.

I enjoyed a lot of the game last night. While we were trying to figure out how to get into the keep, several ideas were floated. We knew of tunnels behind a waterfall, we (briefly) considered a frontal assault, and I asked about the cliff. I was considering sending the NPCs up there to hurl boulders on the ogres after we were discovered, but the other fighter latched onto the idea of a death from above strategy.

Roleplaying ensued.

Everyone debated the idea, for the most part in character. The gal playing the paladin said that she thought the idea was awesome as a player, but her character thought the idea was suicidal. Bearded Dork’s wizard came around to the concept. Our adolescent bard thought the idea was legendary. The dwarven cleric wanted to go underground. The NPCs kept telling us that it wouldn’t work.

Read that last sentence again.

The guy running the game told us it wouldn’t work.

We did it anyway.

I would give last night a 10 for roleplaying. The problem I had was once we hit the ground. I love planning. My favorite game for many years was Shadowrun. A good game of Shadowrun, in my not-so-humble opinion, consists of a few sessions of recon, planning and replanning. Then you do the thing, which to me is always time consuming and dull. The second half of last night felt like that.

None of this was anyone in particular’s fault. It was getting late, and at least two of us have to work early in the morning. Some of our players got in to RPGs through wargaming, and enjoy the combat more than the talky bits. Some of us (myself included, on occasion) seem to have a switch that turns off roleplaying once the dice start to clatter.

Pathfinder has a better combat system than D&D 3.5 ever did, but it still bogs the game down. I really wanted to have a fun, cinematic fight with the surprised ogre bosses. Instead, we did tactically sound, but relatively boring things. My pal Gaming Legend Jay Peters has argued subtly for years that interesting combat is better than tactical combat. I find myself agreeing with him more and more. I’m going to try harder to do audacious, fun combat things in the future. We’ll see what happens.

Oh, the Insanity!

As a kid, I never really got into comics. I didn’t have a local comic shop, and the stuff I saw on the racks at the Super America gas station looked really…dumb. As I got older, I started seeing more of them, but at that point I was spending all my money on gaming books. Somewhere in my early 20s, I discovered Transmetropolitan. Clearly, Warren Ellis was some sort of evil genius. I fell instantly in love.

And it turns out that I had missed a lot of really good shit. Even in the grown adults wearing tights genre. So, you see, I’m the reverse Jay Peters, who got into gaming based on superhero games. I got into comics because the only place I could buy games was in a comic book shop.

Now, crazy people all over the world are doing Nanographicmo, wherein we’ll be producing a 48 page graphic novel in 30 days. That’s 1.6 pages per day, no time off for good behavior. Clearly, we’re all mad. A lot of people heard about this through Warren Ellises’ blog, so he’s obviously put his sickness in a lot of people.

This is a good thing. Coffee sales will spike. Possibly booze sales as well.

I’m not an artist. I can draw a crude interpretation of a stick figure. I will be participating.

Instead of laboriously hand drawing 48 pages, I will instead use public domain and creative commons photos, and laboriously photo edit them. I have experimented, and found the style I like.

Edited Image of President Obama's speech on April 15, 2010

Edited Image of President Obama's speech on April 15, 2010

The story will deal with the privatization of space, and a group of people taking a shot at the moon. I’ll post pages here if I have time, inclination, and haven’t been arrested for stabbing people.

On a fun note, the project starts tomorrow, which is coincidentally the day I have to start moving all of my crap to the top of a goddamn mountain.

Go Buy This Now

Kinetic (aka Gaming Legend Jay Peters) over at One Year mentioned the Doctors Without Borders Bundle at DriveThruRPG this morning. It’s $700 bucks worth of product for $25, all of which goes to Doctors Without Borders to help out flood victims in Pakistan.

Go buy it.

Gaming Report: A Little Knowledge #1

So, I got suckered into running a BASH game. That’s actually neither fair nor true. I volunteered to save our Thursday night game. Thursday is a new blood night, meaning I’m playing with people I that I haven’t been playing with for 10+ years. This is a good thing, mainly because new players tend to surprise me and reinvigorate my interest in gaming.

Two weeks ago, while delightfully sleep deprived, I pitched the game and everybody made characters. I decided to do 20 point builds, with an additional 10 points after creation (this info I kept to myself, because I wanted characters close to Mystery Men level). Basic concept: Space Pulp! I’m basing the campaign on a book by Warren Ellis called Ignition City. Originally a 5 issue series, I fell in instant love with it.

(On a related note, YOU SHOULD GO BUY IT RIGHT NOW! If sales go up, maybe Warren will notice that people are buying it because of me, and then I can finally live out my dream of having Warren Ellis put his disease in me…)

The game is taking place about three days after the events of the book. For those not in the know, humanity is getting the hell out of space, because it’s scary and dangerous and aliens keep trying to kill/enslave all of humanity. The big bad villain was Kharg the Killer, an homage to Ming the Merciless of Flash Gordon fame. The comic reveals that Kharg was secretly captured and kept by the managers of the Earth’s last remaining spaceport, presumably to somehow make money off his knowledge. It’s a dark (though not Iron Age of Comics dark…) setting, where death is possible, and very messy. Grounded spacemen drink, swear, and try and figure out how to get the hell back into space. A PDF of the write up I gave players can be found here.

So, we ended up with two psychics, Buffy the Alien Slayer (literally), and Dumbass the guy in power armor. There’s a joke there, somewhere, I just haven’t found it yet. The psychics are built differently enough that I don’t think that there will be a problem, which is good.

The first issue went pretty well. I’ve said before that I’m a fan of starting the game in media res (in the middle of the action), but I didn’t go quite that route. We started at a meeting, discussing organizing the settlement into a real, rule of law kind of town. Marshal Mary Raven (the star of the comics), as well as the other big characters were there. Some bits of information were dropped, but the players don’t have context for them yet.

And of course, five minutes into the game, aliens attack.

Marshal Raven immediately deputizes the people who don’t run screaming. (It turns out that the only people who didn’t run screaming were the PCs. Weird.) There are a bunch of aliens in armor dropping into the streets, and OMFG a fucking alien starfighter that could kill everyone.

The fighter was there to keep Dumbass busy. His build is powerful, enough so that I felt comfortable sending an alien space fighter into single combat with him. They duke it out, and he beats it by being clever, eventually pulling the canopy off and throwing the pilot at the ground commander.

The ground troops advance, and the players on the ground engage. It’s a tough fight, but I have a lot of NPCs around to equalize things. Buffy learns to her regret that having a soak multiplier of 1 really sucks if you’re shot by an energy rifle. One of the psychics (I feel really bad that I can’t remember their character names right now) makes excellent use of his Confusion powers, while the other uses Telekinesis when no one is looking (he’s On The Run). Things look grim, then things get better.

Oh, remember that starfighter? The one with no pilot? Yeah, it starts to crash. Power stunting Telekinesis of his own, one of the psychics points it at the sky. Which means the engine exhaust washes over the pilot and the ground commander, killing them instantly. Things wrap up, and the PCs realize that the ship that launched the assault is being shot down.

We take a break, and I mention that if people want to do a minor rebuild, that would be okay. This is the first time that many of the players have built BASH characters (previously, we were using sample characters and other pre-gens), so I wanted to make sure that everyone was happy with what they had. Buffy traded out some of her stuff for Armor, a wise decision, I think.

A few hours of game time later (to give poor Buffy some time to heal), the PCs are off investigating the crash. They figure that Kharg has escaped, and is trying to get off planet. They track him to a small trading ship that has just been refueled. The fight is on! Many attempts are made to keep the ship from launching, all somewhat futile in the end.

Bearded Dork has some excellent analysis of the game, as well as his solution to his own perceived problem. Everyone seemed to have a good time, so I guess it went well.

And it turns out that gaming legend Jay Peters might want to come and play with us. Fuck yeah! One mention by him and I’m Internet famous!

Update: It occurs to me that hardcore fans of Ignition City might point out some things that aren’t in cannon that do show up in these posts. Well, you can feel free to do that. And I’ll feel free to gun fuck you. I’m taking liberties so that players can have a good time, and a lot of shit was never really described in any detail in the books.

Ads now covered, I’m gonna go get me some dinner.

Sad Panda

Dammit, I’m going to miss a game tomorrow. A one shot run by gaming legend Jay Peters, no less.

Pathfinder’s Demons

I got started blogging by designing Demon Lords for Paizo’s Pathfinder RPG. I loved the Demonomicon of Iggwilv series in Dragon Magazine, and they gave a simple(ish) “template” for creating new Lords in the last ever paper issue of Dragon. So, I modded it for PFRPG, and went to town.

Of course, I got lazy and stopped, but what’s that got to do with anything?

Now, Paizo is publishing Pathfinder Campaign Setting: Book of the Damned—Volume 2: Lords of Chaos, due out in November. All of the stuff I wrote back then probably becomes obsolete, but if the excerpt is any indication, I don’t care. This stuff looks cool and fun.

Because I’m not Jay Peters, I’ll probably buy it. If nothing else, the “fluff” will give me some good ideas for games, d20 based or not.

Linklove!

So, my buddy over at One Year is running a spiffy contest where you answer some questions and win fabulous prizes! Show the man some love, and score free product for yourself!

The Going Is…Slow

I know, I know, I promised you people that I’d tell you how I design a campaign. I’m going to, really. The thing is, life has jumped up and kicked me in the junk (a lot like how Jay Peters regularly beats up ninja). I’m burning the candle at both ends, as well as in the middle right now.

Some of you know that I’ve been unemployed for well over a year now. Part of the reason I started doing this was to motivate myself to do anything at all. But, an exciting opportunity I was offered a job that pays in money. Times being what they are, I took it.

I’m working on the next design post, but it’ll take a while. I have a new schedule to get used to, and I need to figure out a way to get the smell of slightly used food out of my clothes and hair.

Hold on tight, the ride is still in operation!

Rant: Social Engineering and Prejudice

A while back, my friend Bearded Dork started describing an experiment where we do a little social engineering.

I’ve decided with a friend today to begin an experiment, I’m going to make two people into something they are not. Sort of.

via Bearded Dork

Now, I know what the plan is for both individuals, and while the research we’re preforming is unethical at best, in the interest of science (and having some fun) we’re going through with it. Rest assured that no one will be hurt.

But, it brings up some interesting questions about social engineering. At it’s most basic, social engineering is about making attitudes and behaviors match what you want them to match. A good (if scary) example is the “controversy” surrounding the “mosque at ground zero.”

“Wait,” you’re saying, “isn’t this blog about campaign design?”

Yes, and maybe I’ll bother to get around to that in a minute.

Now, back to my ranting. The “ground zero mosque” is actually part of a larger community center project called Park51. They describe what the project is like this:

Park51 will grow into a world-class community center, planned to include the following facilities:

  • outstanding recreation spaces and fitness facilities (swimming pool, gym, basketball court)
  • a 500-seat auditorium
  • a restaurant and culinary school
  • cultural amenities including exhibitions
  • education programs
  • a library, reading room and art studios
  • childcare services
  • a mosque, intended to be run separately from Park51 but open to and accessible to all members, visitors and our New York community
  • a September 11th memorial and quiet contemplation space, open to all

via Park51, emphasis added

So, it sounds like a nice place, right? But, somehow, someone managed to frame this as an issue of religion, specifically that those evil brown Muslims want to pour salt into the fresh wounds of September 11th, 2001.

Now, it would be one thing if the opponents just wanted to say “hey, we’re cool with the Muslim community center, but the mosque is making us a little twitchy.” Instead, somehow (I’m guessing through some pretty adroit social engineering) it’s become an issue of those weird non-white people wanting to spit on us. Or something.

This isn’t a controversy. Park51 wants to use their private property to build a Muslim community center. They want to freely express their religious beliefs, something they can do, thanks to a little thing called the First Amendment to the United States Constitution. If a Lutheran group was building a community center with a chapel, THERE WOULD BE NO CONTROVERSY.

Social engineers have cleverly made this into a Big Thing by using loaded words, outright lies and lies by omission to make it seem like this is some sort of terrorist plot. People are now “following the money” to prove somehow that this is a jihadist plot to impose Sharia law in the good ‘ole US of A. Jon Stewart did a good job talking about that.

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What this amounts to, in my not really humble opinion, is religious persecution. Islam, as Imam Feisal Abdul-Rauf points out, “Religious freedom is at the core of Islam. The Quran expressly and unambiguously prohibits the coercion of faith because that violates a fundamental human right — the right to a free conscience.” Oh, and he’s the guy who wants to build this thing.

Okay, I get it. Brown people scare you because they pray all funny. But you bastards have engineered a situation where one of the guys who has been trying to tell the extremists in his faith to quit it is now being called an extremist. He was on the side of peace, and by perpetuating the ridiculous accusations that are being floated around, you are alienating someone who could help sort all of this stupid jihad shit out.

So, I urge everyone out there to dig down and find the actual stance of Park51, the Cordoba Initiative and Imam Feisal Abdul-Rauf. Do some social engineering of your own, and let’s help stop this absurd travesty of a situation.

If you want to support Park51, they could use it. Write a letter to the editor, your congressperson, senator, or President Obama. Educate yourself, and then educate the people around you.

Don’t make me convince my posse that you’re part of the problem. I hear tell that Jay Peters can beat up Chuck Norris.